static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); float dist1 = 0.0f; float dist2 = 0.0f; v = float4(1.0f, 2.0f, 3.0f, 4.0f); dist1 = distance(tanh(v), (sinh(v) / cosh(v))); dist2 = distance(tanh(v), float4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f)); if (((dist1 < 0.100000001f) & (dist2 < 0.100000001f))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }