float4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); const int x_30 = asint(x_6[1].x); i = x_30; while (true) { const int x_35 = i; const int x_37 = asint(x_6[2].x); if ((x_35 < x_37)) { } else { break; } v = tint_unpack4x8unorm(100u); const float x_42 = v.x; if ((int(x_42) > i)) { const int x_49 = asint(x_6[1].x); const float x_50 = float(x_49); x_GLF_color = float4(x_50, x_50, x_50, x_50); return; } { i = (i + 1); } } const uint scalar_offset = ((16u * uint(0))) / 4; const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_58 = asint(x_6[1].x); const int x_61 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }