cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[7]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 v4 = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_69 = false; bool x_77 = false; bool x_85 = false; bool x_93 = false; bool x_70_phi = false; bool x_78_phi = false; bool x_86_phi = false; bool x_94_phi = false; const float x_41 = asfloat(x_6[2].x); const float x_43 = asfloat(x_6[2].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_47 = asfloat(x_6[2].x); v1 = float4(x_41, x_43, x_45, x_47); v2 = float4(1.570796371f, 1.119769573f, asfloat(0x7fc00000u), 0.927295208f); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_50 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); v3 = float4(x_50, x_50, x_50, x_50); v4 = smoothstep(v1, v2, v3); const float4 x_56 = v4; x_GLF_color = float4(x_56.x, x_56.y, x_56.w, x_56.x); const float x_59 = v4.x; const float x_61 = asfloat(x_6[4].x); const bool x_62 = (x_59 > x_61); x_70_phi = x_62; if (x_62) { const float x_66 = v4.x; const float x_68 = asfloat(x_6[5].x); x_69 = (x_66 < x_68); x_70_phi = x_69; } const bool x_70 = x_70_phi; x_78_phi = x_70; if (x_70) { const float x_74 = v4.y; const float x_76 = asfloat(x_6[3].x); x_77 = (x_74 > x_76); x_78_phi = x_77; } const bool x_78 = x_78_phi; x_86_phi = x_78; if (x_78) { const float x_82 = v4.y; const float x_84 = asfloat(x_6[6].x); x_85 = (x_82 < x_84); x_86_phi = x_85; } const bool x_86 = x_86_phi; x_94_phi = x_86; if (x_86) { const float x_90 = v4.w; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_92 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_93 = (x_90 == x_92); x_94_phi = x_93; } if (x_94_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_99 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_101 = asfloat(x_6[1].x); const float x_103 = asfloat(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_105 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(x_99, x_101, x_103, x_105); } else { const float x_108 = asfloat(x_6[1].x); x_GLF_color = float4(x_108, x_108, x_108, x_108); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }