cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x_28 = 0; int x_29 = 0; int x_28_phi = 0; int x_31_phi = 0; int x_42_phi = 0; const int x_24 = min(1, reversebits(1)); const int x_26 = asint(x_5[3].x); x_28_phi = x_26; x_31_phi = 1; while (true) { int x_32 = 0; x_28 = x_28_phi; const int x_31 = x_31_phi; x_42_phi = x_28; if ((x_31 <= (x_24 - 1))) { } else { break; } x_29 = asint((x_28 + asint(x_31))); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_38 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); if ((x_38 == 1)) { x_42_phi = x_29; break; } { x_32 = (x_31 + 1); x_28_phi = x_29; x_31_phi = x_32; } } const int x_42 = x_42_phi; const int x_44 = asint(x_5[2].x); if ((x_42 == x_44)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_50 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_51 = float(x_50); const int x_53 = asint(x_5[1].x); const float x_54 = float(x_53); x_GLF_color = float4(x_51, x_54, x_54, x_51); } else { const int x_57 = asint(x_5[1].x); const float x_58 = float(x_57); x_GLF_color = float4(x_58, x_58, x_58, x_58); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }