type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var sums : array; var i : i32; var indexable : mat2x4; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; sums = array(x_40, x_42, x_44); i = 0; loop { let x_50 : i32 = i; let x_52 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_54 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_50 < clamp(x_52, x_54, 2))) { } else { break; } let x_59 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_61 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_65 : i32 = i; let x_67 : i32 = x_9.x_GLF_uniform_int_values[1]; indexable = mat2x4(vec4(x_61, 0.0, 0.0, 0.0), vec4(0.0, x_61, 0.0, 0.0)); let x_69 : f32 = indexable[x_65][x_67]; let x_71 : f32 = sums[x_59]; sums[x_59] = (x_71 + x_69); continuing { let x_74 : i32 = i; i = (x_74 + 1); } } let x_77 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_79 : f32 = sums[x_77]; let x_81 : f32 = x_6.x_GLF_uniform_float_values[1]; if ((x_79 == x_81)) { let x_87 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_90 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_93 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_96 : i32 = x_9.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_87), f32(x_90), f32(x_93), f32(x_96)); } else { let x_100 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_101 : f32 = f32(x_100); x_GLF_color = vec4(x_101, x_101, x_101, x_101); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }