[[block]] struct buf0 { quarter : f32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec4; let x_32 : f32 = x_6.quarter; v = ceil(vec4(424.113006592, x_32, 1.299999952, 19.620000839)); let x_35 : vec4 = v; if (all((x_35 == vec4(425.0, 1.0, 2.0, 20.0)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }