[[block]] struct buf0 { one : f32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; fn main_1() { var f : f32; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_23 : f32 = x_6.one; f = clamp(x_23, 1.0, 1.0); let x_25 : f32 = f; let x_27 : f32 = x_6.one; if ((x_25 > x_27)) { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } else { let x_32 : f32 = f; x_GLF_color = vec4(x_32, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }