cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_f1_(inout float f) { int a = 0; int b = 0; int i = 0; const int x_60 = asint(x_8[1].x); a = x_60; const int x_62 = asint(x_8[2].x); b = x_62; const int x_64 = asint(x_8[2].x); i = x_64; while (true) { const int x_69 = i; const int x_71 = asint(x_8[4].x); if ((x_69 < x_71)) { } else { break; } const int x_74 = a; const int x_76 = asint(x_8[3].x); if ((x_74 > x_76)) { break; } const float x_80 = f; const int x_83 = asint(x_8[1].x); a = ((int(x_80) - (x_83 / 2)) + i); b = (b + 1); { i = (i + 1); } } const int x_92 = b; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_94 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); if ((x_92 == x_94)) { const int x_100 = asint(x_8[1].x); return x_100; } else { const int x_102 = asint(x_8[2].x); return x_102; } return 0; } void main_1() { float param = 0.0f; param = 0.699999988f; const int x_34 = func_f1_(param); const int x_36 = asint(x_8[1].x); if ((x_34 == x_36)) { const int x_42 = asint(x_8[1].x); const int x_45 = asint(x_8[2].x); const int x_48 = asint(x_8[2].x); const int x_51 = asint(x_8[1].x); x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51)); } else { const int x_55 = asint(x_8[2].x); const float x_56 = float(x_55); x_GLF_color = float4(x_56, x_56, x_56, x_56); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }