cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 mixed = float2(0.0f, 0.0f); const float2 x_30 = asfloat(x_6[0].xy); mixed = lerp(float2(1.0f, 1.0f), x_30, float2(0.5f, 0.5f)); if (all((mixed == float2(1.0f, 1.0f)))) { const float x_40 = mixed.x; x_GLF_color = float4(x_40, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }