[[block]] struct buf0 { one : vec2; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var mixed : vec2; let x_30 : vec2 = x_6.one; mixed = mix(vec2(1.0, 1.0), x_30, vec2(0.5, 0.5)); let x_33 : vec2 = mixed; if (all((x_33 == vec2(1.0, 1.0)))) { let x_40 : f32 = mixed.x; x_GLF_color = vec4(x_40, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }