cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; void main_1() { float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_33 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); v = clamp(cosh(float4(1.0f, 1.0f, 1.0f, 1.0f)), float4(x_33, x_33, x_33, x_33), float4(1.0f, 1.0f, 1.0f, 1.0f)); const float x_38 = v.x; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_40 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_43 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_46 = v.z; x_GLF_color = float4(x_38, float(x_40), float(x_43), x_46); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }