cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float A1[3] = (float[3])0; int a = 0; float b = 0.0f; bool c = false; bool x_36 = false; const float x_38 = asfloat(x_6[2].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_42 = asfloat(x_6[1].x); const float tint_symbol_4[3] = {x_38, x_40, x_42}; A1 = tint_symbol_4; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_45 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_47 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_49 = asint(x_9[1].x); a = clamp(x_45, x_47, x_49); const int x_51 = a; const int x_53 = asint(x_9[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_55 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_58 = A1[clamp(x_51, x_53, x_55)]; b = x_58; const float x_59 = b; const int x_61 = asint(x_9[1].x); const float x_63 = A1[x_61]; if ((x_59 < x_63)) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_69 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_71 = asfloat(x_6[2].x); x_36 = (x_69 > x_71); } else { const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_74 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_76 = asint(x_9[2].x); const float x_78 = A1[x_76]; x_36 = (x_74 < x_78); } c = x_36; if (c) { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_86 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); const int x_89 = asint(x_9[1].x); const int x_92 = asint(x_9[1].x); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_95 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]); x_GLF_color = float4(float(x_86), float(x_89), float(x_92), float(x_95)); } else { const uint scalar_offset_8 = ((16u * uint(0))) / 4; const float x_99 = asfloat(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]); x_GLF_color = float4(x_99, x_99, x_99, x_99); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }