static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[2]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[3]; }; cbuffer cbuffer_x_12 : register(b2, space0) { uint4 x_12[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int r = 0; x_GLF_global_loop_count = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); f = x_42; const int x_44 = asint(x_10[1].x); r = x_44; while (true) { const int x_49 = r; const int x_51 = asint(x_10[2].x); if ((x_49 < x_51)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const float2 x_57 = asfloat(x_12[0].xy); f = (f + ddx(x_57).y); { r = (r + 1); } } while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_74 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); f = (f + x_74); } const float x_77 = f; const float x_79 = asfloat(x_7[1].x); if ((x_77 == x_79)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_85 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_88 = asint(x_10[1].x); const int x_91 = asint(x_10[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_94 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { const int x_98 = asint(x_10[1].x); const float x_99 = float(x_98); x_GLF_color = float4(x_99, x_99, x_99, x_99); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }