#include using namespace metal; struct buf0 { /* 0x0000 */ int one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_(constant buf0& x_8) { int ret = 0; int i = 0; ret = 0; i = 3; while (true) { int const x_39 = i; int const x_40 = i; if ((x_39 > (x_40 & 1))) { } else { break; } int const x_44 = ret; ret = as_type((as_type(x_44) + as_type(1))); { int const x_47 = x_8.one; int const x_48 = i; i = as_type((as_type(x_48) - as_type(x_47))); } } int const x_50 = ret; return x_50; } void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { int const x_29 = func_(x_8); if ((x_29 == 2)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }