#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { uint a = 0u; a = 4u; uint const x_5 = a; switch((x_5 / 2u)) { case 2u: { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); break; } default: { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); break; } } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }