#include using namespace metal; int tint_unary_minus(const int v) { return select(-v, v, v == -2147483648); } struct buf0 { /* 0x0000 */ int four; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { int const x_6 = x_5.four; if ((tint_unary_minus((x_6 / 2)) == -2)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }