[[block]] struct buf0 { zeroOne : vec2; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec2; var d : f32; let x_37 : vec2 = x_6.zeroOne; v = mix(vec2(2.0, 3.0), vec2(4.0, 5.0), x_37); let x_39 : vec2 = v; d = distance(x_39, vec2(2.0, 5.0)); let x_41 : f32 = d; if ((x_41 < 0.100000001)) { let x_47 : f32 = v.x; let x_50 : f32 = v.y; x_GLF_color = vec4((x_47 - 1.0), (x_50 - 5.0), 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }