cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 v1 = float2(0.0f, 0.0f); float2 b = float2(0.0f, 0.0f); float a = 0.0f; bool x_51 = false; bool x_52_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); v1 = float2(x_30, x_30); b = frac(v1); a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), b).x; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_38 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_39 = a; const float x_40 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(x_38, x_39, x_40, x_42); const float x_45 = b.x; const bool x_46 = (x_45 < 1.0f); x_52_phi = x_46; if (x_46) { const float x_50 = b.y; x_51 = (x_50 < 1.0f); x_52_phi = x_51; } if (x_52_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_57 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_59 = b.x; const float x_61 = b.y; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_63 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(x_57, x_59, x_61, x_63); } else { const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_66 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(x_66, x_66, x_66, x_66); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }