#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int a = 0; float const x_28 = (*(tint_symbol_5)).x; a = int(x_28); int const x_30 = a; if ((~(x_30) < 0)) { int const x_36 = x_7.x_GLF_uniform_int_values.arr[1].el; a = x_36; } int const x_37 = a; int const x_39 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_37 == x_39)) { int const x_45 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_48 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_51 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_6) = float4(float(x_45), float(x_48), float(x_51), float(x_54)); } else { int const x_58 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_59 = float(x_58); *(tint_symbol_6) = float4(x_59, x_59, x_59, x_59); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }