void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[18]; }; cbuffer cbuffer_x_12 : register(b0, space0) { uint4 x_12[4]; }; cbuffer cbuffer_x_15 : register(b2, space0) { uint4 x_15[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4x4 m = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); float f = 0.0f; int a = 0; int b = 0; float zero = 0.0f; x_GLF_global_loop_count = 0; const float x_62 = asfloat(x_7[1].x); const float x_64 = asfloat(x_7[2].x); const float x_66 = asfloat(x_7[3].x); const float x_68 = asfloat(x_7[4].x); const float x_70 = asfloat(x_7[5].x); const float x_72 = asfloat(x_7[6].x); const float x_74 = asfloat(x_7[7].x); const float x_76 = asfloat(x_7[8].x); const float x_78 = asfloat(x_7[9].x); const float x_80 = asfloat(x_7[10].x); const float x_82 = asfloat(x_7[11].x); const float x_84 = asfloat(x_7[12].x); const float x_86 = asfloat(x_7[13].x); const float x_88 = asfloat(x_7[14].x); const float x_90 = asfloat(x_7[15].x); const float x_92 = asfloat(x_7[16].x); m = float4x4(float4(x_62, x_64, x_66, x_68), float4(x_70, x_72, x_74, x_76), float4(x_78, x_80, x_82, x_84), float4(x_86, x_88, x_90, x_92)); const float x_99 = asfloat(x_7[1].x); const float x_101 = asfloat(x_7[2].x); const float x_103 = asfloat(x_7[3].x); const float x_105 = asfloat(x_7[4].x); v = float4(x_99, x_101, x_103, x_105); const float x_108 = asfloat(x_7[1].x); f = x_108; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_110 = asint(x_12[scalar_offset / 4][scalar_offset % 4]); a = x_110; { for(; (x_GLF_global_loop_count < 10); a = (a + 1)) { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const int x_121 = clamp(a, 0, 3); const float x_123 = asfloat(x_7[1].x); const float x_125 = v[x_121]; set_float4(v, x_121, (x_125 + x_123)); const int x_129 = asint(x_12[2].x); b = x_129; { for(; (x_GLF_global_loop_count < 10); b = (b - 1)) { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const float x_142 = v[clamp(b, 0, 3)]; const float x_147 = m[clamp(b, 0, 3)][a]; f = (f + (x_142 * x_147)); } } const int x_153 = a; const float x_156 = asfloat(x_7[1].x); set_float4(m[1], clamp(x_153, 0, 3), x_156); const int x_159 = asint(x_15[0].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_161 = asint(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_159 == x_161)) { discard; } const int x_166 = asint(x_15[0].x); const int x_168 = asint(x_12[1].x); if ((x_166 == x_168)) { discard; } } } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_175 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); zero = x_175; const float x_176 = f; const float x_178 = asfloat(x_7[17].x); if (!((x_176 == x_178))) { const float x_183 = asfloat(x_7[1].x); zero = x_183; } const float x_184 = f; const float x_185 = zero; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_187 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(x_184, x_185, float(x_187), f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }