#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { *(tint_symbol_4) = 0; while (true) { int const x_30 = *(tint_symbol_4); if ((x_30 < 100)) { } else { break; } int const x_33 = *(tint_symbol_4); *(tint_symbol_4) = as_type((as_type(x_33) + as_type(1))); int const x_35 = *(tint_symbol_4); int const x_36 = *(tint_symbol_4); if ((as_type((as_type(x_35) * as_type(x_36))) > 10)) { break; } } int const x_41 = *(tint_symbol_4); if ((x_41 == 4)) { int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_50 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_56 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_47), float(x_50), float(x_53), float(x_56)); } else { int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_61 = float(x_60); *(tint_symbol_5) = float4(x_61, x_61, x_61, x_61); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_6, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }