cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; int indexable[9] = (int[9])0; const int x_38 = asint(x_6[2].x); a = x_38; const int x_40 = asint(x_6[3].x); i = x_40; while (true) { const int x_45 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_45 < x_47)) { } else { break; } const int x_50 = i; const int x_52 = asint(x_6[4].x); const int tint_symbol_3[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; indexable = tint_symbol_3; const int x_55 = indexable[(x_50 % x_52)]; a = (a + x_55); { i = (i + 1); } } const int x_60 = a; const int x_62 = asint(x_6[1].x); if ((x_60 == x_62)) { const int x_68 = asint(x_6[2].x); const int x_71 = asint(x_6[3].x); const int x_74 = asint(x_6[3].x); const int x_77 = asint(x_6[2].x); x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77)); } else { const int x_81 = asint(x_6[3].x); const float x_82 = float(x_81); x_GLF_color = float4(x_82, x_82, x_82, x_82); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }