static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float func_() { float x = 0.0f; x = 2.0f; const float x_35 = gl_FragCoord.x; if ((x_35 == 12.0f)) { const float x_40 = gl_FragCoord.y; if ((x_40 == 13.0f)) { x = (x + 1.0f); } return x; } return 1.0f; } void main_1() { if (false) { const float x_31 = func_(); x_GLF_color = float4(x_31, x_31, x_31, x_31); } else { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }