type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_7 : buf1; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_11 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var arr : array; var a : i32; let x_40 : i32 = x_7.x_GLF_uniform_int_values[0]; i = x_40; loop { let x_45 : i32 = i; let x_47 : i32 = x_7.x_GLF_uniform_int_values[2]; if ((x_45 < x_47)) { } else { break; } let x_50 : i32 = i; let x_52 : i32 = x_7.x_GLF_uniform_int_values[0]; arr[x_50] = x_52; continuing { let x_54 : i32 = i; i = (x_54 + 1); } } a = -1; let x_57 : f32 = gl_FragCoord.y; let x_59 : f32 = x_11.x_GLF_uniform_float_values[0]; if (!((x_57 < x_59))) { let x_64 : i32 = a; let x_65 : i32 = (x_64 + 1); a = x_65; let x_67 : i32 = x_7.x_GLF_uniform_int_values[1]; arr[x_65] = x_67; } let x_69 : i32 = a; let x_70 : i32 = (x_69 + 1); a = x_70; let x_72 : i32 = x_7.x_GLF_uniform_int_values[2]; arr[x_70] = x_72; let x_75 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_77 : i32 = arr[x_75]; let x_79 : i32 = x_7.x_GLF_uniform_int_values[1]; if ((x_77 == x_79)) { let x_84 : i32 = a; let x_87 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_90 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_92 : i32 = a; x_GLF_color = vec4(f32(x_84), f32(x_87), f32(x_90), f32(x_92)); } else { let x_96 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_97 : f32 = f32(x_96); x_GLF_color = vec4(x_97, x_97, x_97, x_97); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }