#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) { uint a = 0u; float4 v1 = 0.0f; float4 ref = 0.0f; bool x_85 = false; bool x_97 = false; bool x_109 = false; bool x_86_phi = false; bool x_98_phi = false; bool x_110_phi = false; float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; a = pack_float_to_unorm4x8(float4(x_36, x_36, x_36, x_36)); uint const x_39 = a; v1 = unpack_snorm4x8_to_float(x_39); float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_45 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_48 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_51 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_54 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_57 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_63 = x_6.x_GLF_uniform_float_values.arr[1].el; ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63)); int const x_67 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_69 = v1[x_67]; int const x_71 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_73 = ref[x_71]; bool const x_74 = (x_69 == x_73); x_86_phi = x_74; if (x_74) { int const x_78 = x_10.x_GLF_uniform_int_values.arr[3].el; float const x_80 = v1[x_78]; int const x_82 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_84 = ref[x_82]; x_85 = (x_80 == x_84); x_86_phi = x_85; } bool const x_86 = x_86_phi; x_98_phi = x_86; if (x_86) { int const x_90 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_92 = v1[x_90]; int const x_94 = x_10.x_GLF_uniform_int_values.arr[3].el; float const x_96 = ref[x_94]; x_97 = (x_92 == x_96); x_98_phi = x_97; } bool const x_98 = x_98_phi; x_110_phi = x_98; if (x_98) { int const x_102 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_104 = v1[x_102]; int const x_106 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_108 = ref[x_106]; x_109 = (x_104 == x_108); x_110_phi = x_109; } bool const x_110 = x_110_phi; if (x_110) { int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el; int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_121 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_124 = x_10.x_GLF_uniform_int_values.arr[3].el; *(tint_symbol_4) = float4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_130 = v1[x_128]; *(tint_symbol_4) = float4(x_130, x_130, x_130, x_130); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }