cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float data[2] = (float[2])0; float a = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_33 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_35 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); data[x_33] = x_35; const int x_38 = asint(x_6[1].x); const float x_40 = asfloat(x_8[1].x); data[x_38] = x_40; const int x_43 = asint(x_6[1].x); const float x_47 = data[(1 ^ (x_43 & 2))]; a = x_47; const float x_48 = a; const float x_50 = asfloat(x_8[1].x); if ((x_48 == x_50)) { const float x_56 = asfloat(x_8[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_60 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_62 = asfloat(x_8[1].x); x_GLF_color = float4(x_56, x_58, x_60, x_62); } else { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_65 = asfloat(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(x_65, x_65, x_65, x_65); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }