cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[2]; }; void main_1() { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_29 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_32 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((ldexp(x_29, 10000) == x_32)) { const int x_38 = asint(x_7[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_41 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_44 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_47 = asint(x_7[1].x); x_GLF_color = float4(float(x_38), float(x_41), float(x_44), float(x_47)); } else { const int x_51 = asint(x_7[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_54 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_57 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_60 = asint(x_7[1].x); x_GLF_color = float4(float(x_51), float(x_54), float(x_57), float(x_60)); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }