#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) { int i = 0; int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_32; while (true) { int const x_37 = i; if ((x_37 >= 0)) { } else { break; } int const x_40 = i; if (((x_40 % 2) == 0)) { int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_50 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(1.0f, float(x_47), float(x_50), float(x_53)); } else { float const x_57 = x_8.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_57, x_57, x_57, x_57); } int const x_59 = i; i = as_type((as_type(x_59) - as_type(1))); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }