cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; void main_1() { int i = 0; const int x_32 = asint(x_6[2].x); i = x_32; while (true) { if ((i >= 0)) { } else { break; } if (((i % 2) == 0)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_50 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_53 = asint(x_6[1].x); x_GLF_color = float4(1.0f, float(x_47), float(x_50), float(x_53)); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_57 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(x_57, x_57, x_57, x_57); } i = (i - 1); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }