type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_8 : buf0; var gl_FragCoord : vec4; [[group(0), binding(1)]] var x_10 : buf1; fn f1_f1_(a : ptr) -> f32 { let x_100 : f32 = *(a); return dpdx(x_100); } fn main_1() { var v2 : vec4; var a_1 : f32; var x_40 : f32; var param : f32; let x_42 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_45 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_48 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_51 : i32 = x_8.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); let x_55 : f32 = gl_FragCoord.x; let x_57 : f32 = x_10.x_GLF_uniform_float_values[1]; if ((x_55 < x_57)) { let x_62 : f32 = v2.x; if (!((x_62 < 1.0))) { let x_68 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_70 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_72 : f32 = x_10.x_GLF_uniform_float_values[0]; if ((x_70 > x_72)) { let x_78 : f32 = x_10.x_GLF_uniform_float_values[0]; param = x_78; let x_79 : f32 = f1_f1_(&(param)); x_40 = x_79; } else { let x_81 : f32 = x_10.x_GLF_uniform_float_values[0]; x_40 = x_81; } let x_82 : f32 = x_40; a_1 = (x_68 / x_82); let x_85 : f32 = x_10.x_GLF_uniform_float_values[0]; let x_88 : f32 = x_10.x_GLF_uniform_float_values[0]; let x_90 : f32 = a_1; let x_92 : vec3 = mix(vec3(x_85, x_85, x_85), vec3(x_88, x_88, x_88), vec3(x_90, x_90, x_90)); let x_94 : f32 = x_10.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_92.x, x_92.y, x_92.z, x_94); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }