cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int A[2] = (int[2])0; int i = 0; int a = 0; float2 v1 = float2(0.0f, 0.0f); float2 v2 = float2(0.0f, 0.0f); int b = 0; const int x_46 = asint(x_6[2].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_48 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); A[x_46] = x_48; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_51 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_53 = asint(x_6[1].x); A[x_51] = x_53; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); i = x_56; while (true) { const int x_61 = i; const int x_63 = asint(x_6[2].x); if ((x_61 > x_63)) { } else { break; } i = (i - 1); } const float x_69 = asfloat(x_10[1].x); const float x_71 = asfloat(x_10[1].x); const int x_76 = A[((x_69 >= x_71) ? 1 : i)]; a = x_76; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_78 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_80 = a; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_84 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_87 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const float x_91 = asfloat(x_10[1].x); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const float x_93 = asfloat(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); v1 = (bool2((x_91 < x_93), true) ? float2(float(x_84), float(x_87)) : float2(float(x_78), float(x_80))); const int x_98 = asint(x_6[2].x); const float x_100 = v1[x_98]; const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_103 = asint(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]); const float x_105 = v1[x_103]; v2 = (bool2(false, false) ? float2(x_105, x_105) : float2(x_100, x_100)); const int x_109 = asint(x_6[1].x); const float x_110 = float(x_109); const uint scalar_offset_8 = ((16u * uint(0))) / 4; const int x_113 = asint(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]); const float x_114 = float(x_113); const int x_121 = A[int(clamp(float2(x_110, x_110), float2(x_114, x_114), v2).x)]; b = x_121; const int x_122 = b; const int x_124 = asint(x_6[1].x); if ((x_122 == x_124)) { const uint scalar_offset_9 = ((16u * uint(0))) / 4; const int x_130 = asint(x_6[scalar_offset_9 / 4][scalar_offset_9 % 4]); const int x_133 = asint(x_6[2].x); const int x_136 = asint(x_6[2].x); const uint scalar_offset_10 = ((16u * uint(0))) / 4; const int x_139 = asint(x_6[scalar_offset_10 / 4][scalar_offset_10 % 4]); x_GLF_color = float4(float(x_130), float(x_133), float(x_136), float(x_139)); } else { const int x_143 = asint(x_6[2].x); const float x_144 = float(x_143); x_GLF_color = float4(x_144, x_144, x_144, x_144); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }