uint tint_pack2x16float(float2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } float4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[4]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float E = 0.0f; bool x_69 = false; bool x_85 = false; bool x_101 = false; bool x_70_phi = false; bool x_86_phi = false; bool x_102_phi = false; a = tint_pack2x16float(float2(1.0f, 1.0f)); v1 = tint_unpack4x8snorm(a); E = 0.01f; const int x_43 = asint(x_8[1].x); const float x_45 = v1[x_43]; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]); const float x_49 = asfloat(x_10[1].x); const bool x_54 = (abs((x_45 - (x_47 / x_49))) < E); x_70_phi = x_54; if (x_54) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_58 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_60 = v1[x_58]; const float x_62 = asfloat(x_10[2].x); const float x_64 = asfloat(x_10[1].x); x_69 = (abs((x_60 - (x_62 / x_64))) < E); x_70_phi = x_69; } const bool x_70 = x_70_phi; x_86_phi = x_70; if (x_70) { const int x_74 = asint(x_8[2].x); const float x_76 = v1[x_74]; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_78 = asfloat(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_80 = asfloat(x_10[1].x); x_85 = (abs((x_76 - (x_78 / x_80))) < E); x_86_phi = x_85; } const bool x_86 = x_86_phi; x_102_phi = x_86; if (x_86) { const int x_90 = asint(x_8[3].x); const float x_92 = v1[x_90]; const float x_94 = asfloat(x_10[2].x); const float x_96 = asfloat(x_10[1].x); x_101 = (abs((x_92 - (x_94 / x_96))) < E); x_102_phi = x_101; } if (x_102_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_107 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_110 = asint(x_8[1].x); const int x_113 = asint(x_8[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_116 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); } else { const int x_120 = asint(x_8[1].x); const float x_122 = v1[x_120]; x_GLF_color = float4(x_122, x_122, x_122, x_122); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }