type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var x_32_phi : i32; let x_24 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_25 : f32 = f32(x_24); x_GLF_color = vec4(x_25, x_25, x_25, x_25); let x_28 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_30 : i32 = ((x_28 << bitcast(x_28)) >> bitcast(1)); x_32_phi = x_24; loop { let x_32 : i32 = x_32_phi; if ((x_30 < 10)) { } else { break; } var x_33 : i32; x_33 = (x_32 + 1); let x_39 : i32 = x_5.x_GLF_uniform_int_values[2]; if ((x_33 == bitcast(x_39))) { let x_43 : f32 = f32(x_28); x_GLF_color = vec4(x_43, x_25, x_25, x_43); break; } continuing { x_32_phi = x_33; } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }