static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 func_() { float2 v = float2(0.0f, 0.0f); int i = 0; int k = 0; v = float2(1.0f, 1.0f); i = 0; k = 0; { for(; (k < 2); k = (k + 1)) { const float x_83 = v.y; if (((x_83 + 1.0f) > 4.0f)) { break; } v.y = 1.0f; i = (i + 1); } } if ((i < 10)) { return float3(1.0f, 0.0f, 0.0f); } else { return float3(0.0f, 0.0f, 1.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1() { int j = 0; float3 data[2] = (float3[2])0; int j_1 = 0; j = 0; { for(; (j < 1); j = (j + 1)) { const int x_49 = j; const float3 x_50 = func_(); data[x_49] = x_50; } } j_1 = 0; { for(; (j_1 < 1); j_1 = (j_1 + 1)) { const int x_61 = j_1; const float3 x_64 = func_(); data[((4 * x_61) + 1)] = x_64; } } const float3 x_69 = data[0]; x_GLF_color = float4(x_69.x, x_69.y, x_69.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }