type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_11 : buf1; var x_GLF_color : vec4; fn main_1() { var a : f32; var b : f32; var c : f32; var i : i32; let x_35 : f32 = x_6.x_GLF_uniform_float_values[1]; a = x_35; let x_37 : f32 = x_6.x_GLF_uniform_float_values[1]; b = x_37; let x_39 : f32 = x_6.x_GLF_uniform_float_values[1]; c = x_39; let x_41 : i32 = x_11.x_GLF_uniform_int_values[1]; i = x_41; loop { let x_46 : i32 = i; let x_48 : i32 = x_11.x_GLF_uniform_int_values[0]; if ((x_46 < x_48)) { } else { break; } let x_51 : i32 = i; let x_53 : i32 = x_11.x_GLF_uniform_int_values[2]; if ((x_51 == x_53)) { let x_57 : f32 = a; let x_60 : f32 = x_6.x_GLF_uniform_float_values[1]; b = (dpdx(x_57) + x_60); } let x_62 : f32 = a; c = dpdx(x_62); let x_64 : f32 = c; let x_65 : f32 = b; a = (x_64 / x_65); continuing { let x_67 : i32 = i; i = (x_67 + 1); } } let x_69 : f32 = a; let x_71 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_69 == x_71)) { let x_77 : i32 = x_11.x_GLF_uniform_int_values[2]; let x_80 : i32 = x_11.x_GLF_uniform_int_values[1]; let x_83 : i32 = x_11.x_GLF_uniform_int_values[1]; let x_86 : i32 = x_11.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_77), f32(x_80), f32(x_83), f32(x_86)); } else { let x_90 : i32 = x_11.x_GLF_uniform_int_values[1]; let x_91 : f32 = f32(x_90); x_GLF_color = vec4(x_91, x_91, x_91, x_91); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }