#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float2x2 m0 = float2x2(0.0f); float2x2 m1 = float2x2(0.0f); float2 v = 0.0f; float const x_35 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_37 = x_6.x_GLF_uniform_float_values.arr[0].el; m0 = float2x2(float2(x_35, -0.540302277f), float2(0.540302277f, x_37)); float2x2 const x_41 = m0; float2x2 const x_42 = m0; m1 = (x_41 * x_42); float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el; float2x2 const x_47 = m1; v = (float2(x_45, x_45) * x_47); float const x_50 = v.x; float const x_52 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_50 < x_52)) { float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_60 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_62 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_64 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_58, x_60, x_62, x_64); } else { float const x_67 = x_6.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_67, x_67, x_67, x_67); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }