type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var m0 : mat2x2; var m1 : mat2x2; var v : vec2; let x_35 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_37 : f32 = x_6.x_GLF_uniform_float_values[0]; m0 = mat2x2(vec2(x_35, -0.540302277), vec2(0.540302277, x_37)); let x_41 : mat2x2 = m0; let x_42 : mat2x2 = m0; m1 = (x_41 * x_42); let x_45 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_47 : mat2x2 = m1; v = (vec2(x_45, x_45) * x_47); let x_50 : f32 = v.x; let x_52 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_50 < x_52)) { let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_60 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_62 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_64 : f32 = x_6.x_GLF_uniform_float_values[0]; x_GLF_color = vec4(x_58, x_60, x_62, x_64); } else { let x_67 : f32 = x_6.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_67, x_67, x_67, x_67); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }