type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var gl_FragCoord : vec4; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_7 : buf0; fn main_1() { var a : i32; let x_30 : f32 = gl_FragCoord.x; a = max(1, min(1, i32(x_30))); let x_34 : i32 = a; if ((x_34 < 2)) { let x_40 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_43 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_46 : i32 = x_7.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(1.0, f32(x_40), f32(x_43), f32(x_46)); } else { let x_50 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_51 : f32 = f32(x_50); x_GLF_color = vec4(x_51, x_51, x_51, x_51); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }