type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var v0 : vec4; var v1 : vec4; var a : i32; var c : i32; let x_41 : f32 = x_6.x_GLF_uniform_float_values[1]; v0 = vec4(x_41, x_41, x_41, x_41); let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; v1 = vec4(x_44, x_44, x_44, x_44); let x_47 : i32 = x_10.x_GLF_uniform_int_values[1]; a = x_47; loop { let x_52 : i32 = a; let x_54 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_52 < x_54)) { } else { break; } let x_58 : i32 = x_10.x_GLF_uniform_int_values[3]; c = x_58; loop { let x_63 : i32 = c; let x_65 : i32 = x_10.x_GLF_uniform_int_values[2]; if ((x_63 < x_65)) { } else { break; } let x_68 : i32 = c; let x_69 : i32 = clamp(x_68, 0, 3); let x_71 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_73 : f32 = v0[x_69]; v0[x_69] = (x_73 - x_71); let x_77 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_79 : i32 = x_10.x_GLF_uniform_int_values[3]; if ((x_77 == x_79)) { let x_83 : i32 = a; let x_85 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_87 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_89 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_91 : vec4 = v0; let x_93 : i32 = a; v1[x_83] = smoothStep(vec4(x_85, x_87, x_89, 3.0), vec4(1.0, 1.0, 1.0, 1.0), x_91)[x_93]; } continuing { let x_96 : i32 = c; c = (x_96 + 1); } } continuing { let x_98 : i32 = a; a = (x_98 + 1); } } let x_101 : f32 = v1.x; let x_103 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_101 == x_103)) { let x_109 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_112 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_115 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_118 : i32 = x_10.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_109), f32(x_112), f32(x_115), f32(x_118)); } else { let x_122 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_123 : f32 = f32(x_122); x_GLF_color = vec4(x_123, x_123, x_123, x_123); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }