#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, constant buf1& x_8, thread float4* const tint_symbol_4) { float a = 0.0f; float const x_31 = x_5.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_31, x_31, x_31, x_31); float const x_34 = x_5.x_GLF_uniform_float_values.arr[0].el; a = x_34; while (true) { float const x_40 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_43 = x_5.x_GLF_uniform_float_values.arr[0].el; if (((x_40 / 0.200000003f) < x_43)) { return; } float const x_48 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_51 = x_5.x_GLF_uniform_float_values.arr[0].el; if (((x_48 / 0.200000003f) < x_51)) { return; } float const x_56 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_59 = x_5.x_GLF_uniform_float_values.arr[0].el; if (((x_56 / 0.200000003f) < x_59)) { return; } float const x_64 = x_5.x_GLF_uniform_float_values.arr[0].el; float const x_67 = x_5.x_GLF_uniform_float_values.arr[0].el; if (((x_64 / 0.200000003f) < x_67)) { return; } else { a = 0.0f; } { float const x_72 = a; if (!((x_72 == 0.0f))) { } else { break; } } } int const x_75 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_78 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_81 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_84 = x_8.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_75), float(x_78), float(x_81), float(x_84)); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }