type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var M1 : mat2x2; var a : f32; var c : i32; let x_41 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_43 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_45 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_47 : f32 = x_6.x_GLF_uniform_float_values[4]; M1 = mat2x2(vec2(x_41, x_43), vec2(x_45, x_47)); let x_52 : f32 = x_6.x_GLF_uniform_float_values[1]; a = x_52; let x_54 : i32 = x_10.x_GLF_uniform_int_values[1]; c = x_54; loop { let x_59 : i32 = c; let x_61 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_59 < x_61)) { } else { break; } let x_65 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_66 : i32 = c; let x_70 : f32 = M1[x_65][clamp(~(x_66), 0, 1)]; let x_71 : f32 = a; a = (x_71 + x_70); continuing { let x_73 : i32 = c; c = (x_73 + 1); } } let x_75 : f32 = a; let x_77 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_75 == x_77)) { let x_83 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_86 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_89 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_92 : i32 = x_10.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_83), f32(x_86), f32(x_89), f32(x_92)); } else { let x_96 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_97 : f32 = f32(x_96); x_GLF_color = vec4(x_97, x_97, x_97, x_97); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }