[[block]] struct buf0 { three : i32; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { let x_25 : i32 = x_5.three; if (((10 / (2 & x_25)) == 5)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }