type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; var gl_FragCoord : vec4; [[group(0), binding(1)]] var x_9 : buf1; fn main_1() { var i : i32; let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_38 : f32 = f32(x_37); x_GLF_color = vec4(x_38, x_38, x_38, x_38); let x_41 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_41; loop { let x_46 : i32 = i; let x_48 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_46 < x_48)) { } else { break; } let x_52 : f32 = gl_FragCoord.y; let x_54 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_52 < x_54)) { let x_59 : f32 = gl_FragCoord.x; let x_61 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_59 < x_61)) { return; } let x_66 : f32 = x_9.x_GLF_uniform_float_values[1]; let x_68 : f32 = x_9.x_GLF_uniform_float_values[1]; if ((x_66 > x_68)) { return; } discard; } let x_73 : f32 = x_9.x_GLF_uniform_float_values[1]; let x_75 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_73 > x_75)) { let x_80 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_83 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_86 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_89 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_80), f32(x_83), f32(x_86), f32(x_89)); break; } let x_93 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_93 < 0.0)) { discard; } continuing { let x_97 : i32 = i; i = (x_97 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }