#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf2 { /* 0x0000 */ int zero; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf2& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) { float f = 0.0f; bool x_48 = false; bool x_49_phi = false; float const x_33 = x_6.x_GLF_uniform_float_values.arr[1].el; f = pow(-(x_33), sinh(1.0f)); float const x_37 = f; float const x_39 = x_6.x_GLF_uniform_float_values.arr[0].el; bool const x_40 = (x_37 == x_39); x_49_phi = x_40; if (!(x_40)) { int const x_45 = x_8.zero; int const x_47 = x_10.x_GLF_uniform_int_values.arr[0].el; x_48 = (x_45 == x_47); x_49_phi = x_48; } bool const x_49 = x_49_phi; if (x_49) { int const x_54 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_57 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_60 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_63 = x_10.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_54), float(x_57), float(x_60), float(x_63)); } else { int const x_67 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_68 = float(x_67); *(tint_symbol_4) = float4(x_68, x_68, x_68, x_68); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf2& x_8 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }