static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { int x_9[1] = (int[1])0; int x_10_phi = 0; const int x_6 = x_9[0u]; while (true) { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); const int x_7 = asint(x_5[0].x); const int x_8 = x_9[x_7]; if ((x_8 == x_6)) { x_10_phi = 1; break; } x_10_phi = 2; break; } const int x_10 = x_10_phi; if (((x_10 == 1) | (x_10 == 2))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }