cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[7]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float sums[2] = (float[2])0; int a = 0; int b = 0; int c = 0; int d = 0; int e = 0; int f = 0; int g = 0; int h = 0; int i = 0; int j = 0; bool x_215 = false; bool x_216_phi = false; const int x_20 = asint(x_6[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_110 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); sums[x_20] = x_110; const int x_22 = asint(x_6[2].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_114 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); sums[x_22] = x_114; const int x_23 = asint(x_6[1].x); a = x_23; while (true) { const int x_24 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_25 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_24 < x_25)) { } else { break; } const int x_26 = asint(x_6[5].x); b = x_26; while (true) { const int x_27 = b; const int x_28 = asint(x_6[3].x); if ((x_27 < x_28)) { } else { break; } const int x_29 = asint(x_6[6].x); c = x_29; while (true) { const int x_30 = c; const int x_31 = asint(x_6[4].x); if ((x_30 <= x_31)) { } else { break; } const int x_32 = asint(x_6[1].x); d = x_32; while (true) { const int x_33 = d; const int x_34 = asint(x_6[6].x); if ((x_33 < x_34)) { } else { break; } const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_35 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); e = x_35; while (true) { const int x_36 = e; const int x_37 = asint(x_6[4].x); if ((x_36 <= x_37)) { } else { break; } const int x_38 = asint(x_6[1].x); f = x_38; while (true) { const int x_39 = f; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_40 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_39 < x_40)) { } else { break; } const int x_41 = asint(x_6[1].x); g = x_41; while (true) { const int x_42 = g; const int x_43 = asint(x_6[6].x); if ((x_42 < x_43)) { } else { break; } const int x_44 = asint(x_6[1].x); h = x_44; while (true) { const int x_45 = h; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_46 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_45 < x_46)) { } else { break; } const int x_47 = asint(x_6[1].x); i = x_47; while (true) { const int x_48 = i; const int x_49 = asint(x_6[4].x); if ((x_48 < x_49)) { } else { break; } const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_50 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); j = x_50; while (true) { const int x_51 = j; const int x_52 = asint(x_6[1].x); if ((x_51 > x_52)) { } else { break; } const int x_53 = a; const float x_197 = asfloat(x_8[2].x); const float x_199 = sums[x_53]; sums[x_53] = (x_199 + x_197); { j = (j - 1); } } { i = (i + 1); } } { h = (h + 1); } } { g = (g + 1); } } { f = (f + 1); } } { e = (e + 1); } } { d = (d + 1); } } { c = (c + 1); } } { b = (b + 1); } } { a = (a + 1); } } const int x_74 = asint(x_6[1].x); const float x_204 = sums[x_74]; const float x_206 = asfloat(x_8[1].x); const bool x_207 = (x_204 == x_206); x_216_phi = x_207; if (x_207) { const int x_75 = asint(x_6[2].x); const float x_212 = sums[x_75]; const float x_214 = asfloat(x_8[1].x); x_215 = (x_212 == x_214); x_216_phi = x_215; } if (x_216_phi) { const int x_76 = asint(x_6[2].x); const int x_77 = asint(x_6[1].x); const int x_78 = asint(x_6[1].x); const int x_79 = asint(x_6[2].x); x_GLF_color = float4(float(x_76), float(x_77), float(x_78), float(x_79)); } else { const int x_80 = asint(x_6[1].x); const float x_230 = float(x_80); x_GLF_color = float4(x_230, x_230, x_230, x_230); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }