cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int c = 0; int i = 0; const int x_27 = asint(x_6[2].x); c = x_27; const int x_29 = asint(x_6[2].x); i = x_29; while (true) { const int x_34 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_34 < x_36)) { } else { break; } c = ~(i); c = clamp(c, 0, 3); { i = (i + 1); } } const int x_46 = asint(x_6[1].x); const float x_47 = float(x_46); x_GLF_color = float4(x_47, x_47, x_47, x_47); const int x_49 = c; const int x_51 = asint(x_6[1].x); if ((x_49 == x_51)) { const int x_56 = asint(x_6[2].x); const int x_59 = asint(x_6[1].x); const int x_62 = asint(x_6[1].x); const int x_65 = asint(x_6[2].x); x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65)); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }