cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int r = 0; i = 0; r = 0; while (true) { const int x_35 = r; const int x_37 = asint(x_7[0].x); if ((x_35 < (x_37 * 4))) { } else { break; } const int x_41 = r; const int x_43 = asint(x_7[0].x); i = (i + int4(1, 2, 3, 4)[(x_41 / x_43)]); { r = (r + 2); } } if ((i == 10)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }