type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_25 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_25; let x_27 : i32 = x_6.x_GLF_uniform_int_values[0]; i = -(x_27); loop { let x_33 : i32 = i; let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; if (((x_33 | x_35) < x_38)) { } else { break; } let x_41 : i32 = i; let x_43 : i32 = x_6.x_GLF_uniform_int_values[0]; a = (x_41 * x_43); continuing { let x_45 : i32 = i; i = (x_45 + 1); } } let x_47 : i32 = a; let x_49 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_47 == -(x_49))) { let x_56 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_59 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_56), f32(x_59), f32(x_62), f32(x_65)); } else { let x_68 : i32 = a; let x_69 : f32 = f32(x_68); x_GLF_color = vec4(x_69, x_69, x_69, x_69); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }