#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[4]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int i = 0; tint_array_wrapper_1 A = {}; bool x_77 = false; bool x_87 = false; bool x_97 = false; bool x_78_phi = false; bool x_88_phi = false; bool x_98_phi = false; int const x_33 = x_6.x_GLF_uniform_int_values.arr[0].el; i = x_33; while (true) { int const x_38 = i; int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el; if ((x_38 < x_40)) { } else { break; } int const x_43 = i; int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; A.arr[x_43] = x_45; int const x_47 = i; int const x_50 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_54 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((max(as_type((as_type(2) * as_type(x_47))), as_type((as_type(2) * as_type(x_50)))) == x_54)) { int const x_58 = i; A.arr[x_58] = 1; } { int const x_60 = i; i = as_type((as_type(x_60) + as_type(1))); } } int const x_63 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_65 = A.arr[x_63]; int const x_67 = x_6.x_GLF_uniform_int_values.arr[3].el; bool const x_68 = (x_65 == x_67); x_78_phi = x_68; if (x_68) { int const x_72 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_74 = A.arr[x_72]; int const x_76 = x_6.x_GLF_uniform_int_values.arr[3].el; x_77 = (x_74 == x_76); x_78_phi = x_77; } bool const x_78 = x_78_phi; x_88_phi = x_78; if (x_78) { int const x_82 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_84 = A.arr[x_82]; int const x_86 = x_6.x_GLF_uniform_int_values.arr[0].el; x_87 = (x_84 == x_86); x_88_phi = x_87; } bool const x_88 = x_88_phi; x_98_phi = x_88; if (x_88) { int const x_92 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_94 = A.arr[x_92]; int const x_96 = x_6.x_GLF_uniform_int_values.arr[0].el; x_97 = (x_94 == x_96); x_98_phi = x_97; } bool const x_98 = x_98_phi; if (x_98) { int const x_103 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_106 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_109 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_112 = x_6.x_GLF_uniform_int_values.arr[3].el; *(tint_symbol_4) = float4(float(x_103), float(x_106), float(x_109), float(x_112)); } else { *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }